J-Horror Inspired Indie Nightmare TAMASHII Heading To Consoles
When it comes to the weirdest of the weird, it’s hard to beat J-Horror. Ao Oni, Yume Nikki, Song of Saya, the list goes on and on. Unbound by any of the laws of sense or reason, these games jam your eyes with more insanity than a mind can comprehend. And they usually do it with graphics or an engine that people would never dream makes for good horror. If you can get past the strange interface and cognitive dissonance, there are hundreds of indie projects that make you rethink what’s possible from games. Is Tamashii a game that deserves to be in these hallowed halls? No idea. I haven’t had the chance to play it. But it looks fucking bonkers. Which in the world of J-Horror, is 90% of the appeal.
It’s a good thing that Tamashii is getting a console release, as it seems like I’m not the only one that missed it. The game sits at a “Very Positive” score on steam, but with only about 60 user reviews. The game only has an 8 player all-time concurrent player peak according to the Steam chart. That’s pretty nuts for a game that’s just $5 and features a room made of erotic/disgusting tongues.
So we might have an actual underappreciated gem on our hands here. So if you’re a filthy console scrub, you should check it out. It’s coming to PS4 on the 17th/18th (NA/EU), Xbox One on the 24th, and Switch on the 25th. For more info on the game, check out the Official Press Release:
Indie publisher Digerati is unleashing the skin-crawling screen-warping terror of Tamashii on consoles later this month. Created by Brazil-based independent developer Vikintor, Tamashii is a harrowing platformer that blends challenging traversal, unique puzzles, and unsettling horror inspired by obscure Japanese games of the late ’80s and ’90s
Recently announced as a ‘Game of the Year’ nominee in the Brazil Game Awards, Tamashii‘s eerie combination of puzzles and platforming among eldritch monstrosities and haunted temples creates a uniquely disturbing experience.
“With Tamashii I tried to express to players the same feeling of discovery and confusion that obscure titles of the past provided, using context instead of nostalgia as a primary point,” explains developer Vikintor. “The game was made keeping a balance between puzzle platforming, cryptic story and eerie atmosphere. Kind of a darker Monster Party (NES game from ’89)”