Buy FRACTURED MINDS Today And Support A Better Tomorrow
I’ll admit it: I’m an irredeemable cynic. I see a story about an adorable puppy saving a basket of kittens from falling into a puddle of marshmallow cream, and all I can think is that it was staged to sell less accident-prone kitten baskets. So when I got the news about Fractured Minds, I rolled my eyes. “Oh, another game about mental health issues,” I sneered, peering through my monocle at the lengthy press release. “How original. How could this young woman know anything about the hardships of life? ” I muse as I stroke the overweight feline sitting in my lap. “I’d wager this charity steals all the money.” I absent-mindedly press the button that lowers the captive spy into a vat of piranas.
I start like this because I know many of you reflect an aspect of this mindset. Maybe you’re not as cynically as me. Some of you may publicly profess an affinity for mental health treatment/awareness, but do nothing to support it. Some of you may privately deride it. Some of you may even publicly say it’s all the work of SJW snowflakes that need to get a real job. I don’t know you. And that’s the point.
We will never know what tiny wars are waged daily by our neighbors. In the battlefields of our homes, hunkered down in the trenches of our minds, we all dig in to whether our barrage. We all wonder if it’s nobler to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of trouble and by opposing end them. To die, to sleep. Perchance, to dream. But what dreams may come when we have shuffled off this mortal coil? It’s a debate I’ve held plenty of times in the endless confines of my skull.
So here’s Fractured Minds. It’s a game created by Emily Mitchell. A young woman struggling with her own mental health issues, she’s found solace in making games. Not content with just finding her own relief, sales of Fractured Minds will be split with the new mental health charity, Safe In Our World. 80% of the game’s proceeds will be split evenly between Emily and the charity. The other 20%, of course, feeds the capitalism elder dragon that consumes the world if not given his proper tithe.
The game is $1.99, and available on PC, Switch, PS4, and Xbox One. So it’s on everything and is less than a Jumbo Jack. You can afford that. Even if mental health isn’t something you passionately believe in, your $2 goes towards helping at least one person live her dream. That’s guaranteed. And with the donation, maybe you’ll help someone close to you. Or far. You’ll never know. That’s how helping works. You give without knowing if you’ll receive anything. You’ll rarely even know if it worked. Sometimes you’ll be the one giving out the help. Sometimes you’re the one getting it. But if we all try just a little bit every day, and the scales eventually tip. That’s how you’ll win your war. That’s how you build a better tomorrow.
For more information on Fractured Minds and Safe In Our World, here’s the Official Press Release:
Fractured Minds, a first-person puzzle adventure game highlighting the impact of mental health issues, launched today digitally on PC, Nintendo™ Switch, the PlayStation®4 Entertainment System, and Xbox One. The immersive and emotionally fueled project is published by Wired Productions and now available for $1.99 / £1.79 / €1.99, with 80% of the proceeds going to Ms. Mitchell and Safe In Our World, a new games industry charity dedicated to raising and supporting mental health awareness.
Fractured Minds comes from the imagination of 2017 BAFTA Young Games Designers award winner, Emily Mitchell, who at 17-years-old found solace through game development. Inspired by Emily’s personal journey through severe anxiety Fractured Minds seeks to create greater understanding and stand in solidarity with mental health sufferers around the world. Players will embark on a deeply personal and emotional journey through the human psyche. Exploring atmospheric and thought-provoking chapters, each symbolizing a different aspect or challenge associated with mental health — from isolation to anxiety, with everyday situations becoming distorted beyond recognition.
“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone,” said Emily Mitchell. “The effects of illness can be invisible from the outside, yet debilitating to those affected, so it’s important to continue raising awareness and offering support. I am grateful for the support I’ve received and want to help others however I can.”
Safe In Our World is a new mental health charity for the video games community with the goal of raising awareness of mental health issues among gamers and creators and affecting positive change within the industry. Supported by industry luminaries and ambassadors across the world, its mission is to create a digital destination where sufferers can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry.
“Fractured Minds shows how great talent can develop incredible experiences that can change how we all feel and identify with mental health, which creates debate, empathy and allows us to walk in the shoes of others. Safe In Our World is honoured to be a beneficiary as we support Emily and her poignant project,” said Gina Jackson, Trustee for Safe In Our World. “We are passionate about shedding light and destigmatizing mental health conditions while helping the game playing and development community come together in support of one another.”
Game Details
- BAFTA award-winning indie game exploring matters of mental health
- Interactive environments to overcome through challenges and puzzles across 6 levels, each inspired by real-life obstacles
- Explore the emotions surrounding emptiness, anxiety, depression and paranoia with hope
- Enjoy a rich and immersive soundtrack including “Silence” provided kindly by Kai Engel
- A thought-provoking experience about what it means to live with mental health
- Giving back via 80% of proceeds split equally between Emily Mitchell and Safe In Our World